Friday, December 20, 2019

Trombone Christms Chalk Art




"Merry Christms!"



Santa says, "We have oishii cake, too."

Thursday, December 19, 2019

Dragon Quest Monsters: Joker 3 notes #4


Story continued:

Correction: I originally thought the drumsticks with faces were the Norochoi. Actually, they're the Nocho-ra.

Chapter 8. The world map lets you fly to each of the islands on giga monsters (those that take up 3 slots of the party line). There are also a number of smaller unnamed islands you can visit, both by going down the map, and by going up. These small islands have challenges for locating one stealth box on each. The challenges range from having to fight a gigantic monster guarding the box, or flying along hidden paths and avoiding monsters that attack you in midflight. For some of the paths, you just have to explore the area by air, using the reactor to locate invisible platforms. In these cases, look for monsters flying around out in space for clues as to where part of the path is. When you're ready, fly north to the first main island, which is enclosed in a huge black smoke barrier. It's dominated by the chapter 1 boss, who is now cyborged. He should be an easy win. The barrier will go down, and you can land and take off from the futuristic ruins island now. (You can't save in-flight. You have to land on any of the islands, first.) Continue north, and each of the remaining main islands will have its own cyborged boss. Defeat each one, and continue north. When you free up the Core, you can keep going north to Point Zero. This is the floating ruins of a space ship (presumably the one that brought all the colonists here). Inside is the Rukia hologram. She updates the hologram to turn into Aroma, which is what she used to look like when she was much younger (very attractive).

Rukia used to be on the science team that created an energy thing that can be used to restore Mother, and rescue Lena-te. However, to keep it safe, the source was divided into three parts, and each part was given to a powerful monster to protect. The monsters are on individual sections of floating debris out past Point Zero. To get to them, you first have to prove your worth by returning to B1 in Central, and using the disk system to get three different accessories. So, go back to B1, where the disk system has been upgraded to allow you to create new disks. The idea here is that the system accepts 3 codes, and these are the codes you've been unlocking every time you get an achievement announcement (i.e. - collecting 10% of all zombie types, or amassing 100,000 gp in the bank). These are also what the gold, silver and copper medallion icons at the top of the main menu screen represent. The number of code words you can select from for each code slot depends on how many achievements you've accomplished. In any case, Code One is for the types of monsters you'll face in the disk you create (Slime, Zombie, Cyborg, Dragon, Special, etc.) The monster type icons you see on the screen here match the icons shown when you look at your monsters in inventory, or when you are breeding them. Code Two says what kind of quest you want to be on (battle, fighting scout masters, relay chase, etc.) And Code Three identifies the kind of reward you want at the end of a successful quest (items, gold, monsters, experience, or accessories). Unfortunately, the only accessories you can get are the fire, water and wind wards needed for the Point Zero chapter. Trying to come back later and getting other accessories only resulted in me getting the exact same things all over again. If there is a way to win other, different accessories, I don't know how to get it to work.

According to the Japanese walkthrough page I've been using, most of the quest types are designed to slow you down so getting an S-rank result at the end is nearly impossible. You can choose anything for Code One, but it's best to make sure it's a silver medallion level. For Code Two, select one of the silver "競争" words (relay chase). And for Code Three, it's one of the three words at the end of the list for Accessories. Now, "level" shows the starting difficulty of the disk you create. Starting at level 1 only costs 20 gold, but your chances of winning the prize at the end is 0.1% for an S-rank completion. Starting at level 40 costs close to 40,000 gold, but you're getting closer to 25% for winning the prize with an S-rank ending. Both times I played the game, and for all three accessories, I started at level 40 and won the ward pendants on the first try each, so I'm thinking this is kind of a "gimme." Starting at level 100 costs over 100,000 gp to create one disk, making it expensive, and risky if the machine assigns a prize you don't want (you don't learn what the prize is until after the disk is created). Once you assign a code word to a disk, you can't use it to make a second disk. You have to delete the first disk first, to be able to reuse a desired word again for a different reward. This is important, because at this point in the game, you may only have three Code Two words for 競争-type quests.

Now, the relay chase quests, essentially, have you running from point A, to B, to C, etc. Silver level chase quests require you to reach 8 point marks. Gold level chases only require 5 point marks. I don't know about copper, but I expect it to be maybe 12 point marks. When you reach the finish point, you are graded on how many monster battles you ran into. 0-1 is S-rank; 2 is A-rank; 3 and over are C-rank or worse. I'm been stuck in chases where I was forced into 6 battles, and they all ended with C-rank ratings. Your percentages for winning the stated prize go down drastically the worse your ranking. On the monster quests, at level 100, with an S-rank ending, it was still only 50% maximum for getting the prize. If you don't get the prize, you receive a "ko genki dama" (small energy ball). Ko genkidama are actually good in the Gold Slime disk area, because they double the experience and gold you receive from one battle. More on this later.

Lastly, after you create the disk, you can then choose to play it either as a quest to get the prize, or just to explore the area and maybe scout minor monsters you don't have yet. Playing the disk will cost you energy units equal to the level. At this point in the game, the bar can go up to 150 units, at about 50 units in 4 hours. You can opt to pay money to recharge the bar to 150, or to spend 100,000 gold for a 24-hour free pass (unlimited plays of the disks for one day real-time). I've found that playing the Metal Slime area disk for an hour or two will rake in 100,000 gold, which lets me bring my party members up to exp. level 100, and recoup my money for buying the pass. Then, I can also do the quests as many times as I need to for getting the three required accessories, and maybe chase after SS-Rank monsters (more on this later).

While you're in the Central building, do go up to the main floor, too. Give King any of the metal coins you've found for the accessory and monster rewards you've earned. Visit Queenie (to the left of King) to find that she's opened up some new accessory item quests. And, go to the Scout Master Q window to get some new scout quests. The scout quests are important now. One of the quests, which you could have done earlier, involves customizing your monster's color palette when you breed it. The idea here is that after you receive this quest, minor monsters you defeat can get angry. When this happens, you'll get a notice saying that that type monster's behavior has changed. Search the area for a monster with flickering black flames. Use the reactor on it, and in the lower left corner of the screen you'll see a new indicator bar that shows how angry the monster is. Fight that monster and it will flash next to you when you defeat it again. Keep using the reactor on it to watch the color bar inching to full. After about 10 battles, the color bar will max and the angry monster will turn black. Scout it now, and you can customize the color palette when you breed it. More importantly, when you breed the "angry monster", at the end of the breeding process, you'll also receive a Color Fondue monster, and this is what you're really looking for. See, Color Fondues create clones when you breed them, and those clones start at the same Rank+number of the monster you're trying to get. If you keep breeding the Color Fondue, it will hit SS+100 rank, and any other monster you breed that Fondue with will present you an offspring that's at SS+100 rank. Do this to every single monster in your primary and secondary parties, and use the Metal Area disk in B1 to bring your party back up to exp. level 100.

Why go through this work? Well, when an offspring is born with rank+100, you can customize its inherent abilities. Say you have a 2-slot monster that has AI2-3. This means that it can take 2, and sometimes 3 actions in one turn. And if you breed it with a 1-slot monster that has "Renzoku-3" (each physical attack hits 3 times), you can create a 1-slot offspring that can attack 2-3 times per turn, for 3 hits each. I mentioned earlier, you want monster types with high Atk caps for your fighters, and that often this means the lizard classes. If your lizard monster party member has Renzoku-3, and you breed it with something that has AI2-3, pick the lizard offspring option, then go into the monster's abilities to specifically pick Renzoku-3 and AI2-3. Now you have a level 1 lizard with AI2-3 and Renzoku-3. Then, if you have one of the dirty bunnies (found in the cyborg tower), which can cast Lovely (paralyzes monsters randomly at the beginning of the round), breed that with the lizard, to get a lizard with Lovely, AI2-3 and Renzoku-3. You can really amass exp. fast in the Metal Area disk now, by being able to wipe out liquid metal slimes in one round, and if you miss one, there's a chance it got paralyzed and couldn't escape, so you can try again in round two. Think about this - if you have four 1-slot monsters all equipped with AI2-3, and you want to scout a monster that's normally hard to scout, suddenly you've got that monster being hit between 8 and 12 times in one round. Scouting gets much easier now.

You can also choose to change the monster's size, if the parents are of different sizes from the offspring. Say you have a 3-slot dragon, and a 2-slot golem as parents, and the offspring is a 1-slot slime. Go into the body size option and make it "mega" or "giga." Now you have a 2-slot or 3-slot slime. There is a drawback, though. Increasing body size only increases HP and MP by maybe 50 percent. The other stats, like Atk, Def and Mind can actually go down. Same with assigning AI1-2, AI2, AI2-3, etc. By making the monster bigger, or giving it more actions per round, you're also making it weaker. This can be overcome by putting AtkUp-3 and AtkUp-SP skills on the monster, but it's still not ideal. To be honest, having four 1-slot monsters with AI2-3 and Renzoku-5 was best for leveling up, and scouting monsters for breeding some of the rarer SS-rank monsters. For battles, I sacrificed AI2-3, and focused on Lovely, Tension Vampire (steal from the enemy's tension bar and add Tension 25 to your monster for the next attack), and Renzoku-5. Even with this, though, and some really good rare monsters in the party, I couldn't get past round 4 of the Arena Battles. On the plus side, say you have a lizard with Renzoku-5, AI2-3 and Tension Vampire. On the first move, it may attack and hit 5 times for 125-150 HP damage each (600 HP damage total, with a cap of 999 damage on one hit). If Tension Vampire doesn't miss, then on move two, you're at tension 25, doing 250-300 HP damage five times (if you get lucky, you may get a critical hit for 750 damage), for a total of an average 1,300 damage. Have 4 lizards in the party, and that's good enough to beat most bosses now.

Ok, to recap, you need to use the disk system in Central B1 to get at least one each of the elemental ward accessories, and I recommend using the color bar anger system to scout a few monsters to free up 4-5 Color Fondues. Breed the Fondues up to SS+100 rank, and then breed them with your main party monsters to get them to SS+100 as well. And, start breeding your main monsters to alter their abilities to have Lovely, Renzoku-5 and Tension Vampire. Finally, return to the Scout Master Q window to get the next scouting quests. Hopefully, you still have the Cyborg Slime monster. Put it in your party to clear that hurdle. After this, you can breed it with other normal monsters to create new rare cyborg monsters (and do the same thing with any other cyborg spirits and Dark Madulite you've managed to find). The highest Q quest is 15. Quests 14 and 15 require breeding all new, extremely rare monsters. I won't get into the details here, but realize that it's much, much easier to win them as prizes from the B1 disk system than to create them through breeding.

The quest 15 monster needed 4 super rare monsters as intermediaries. Just breeding one of the four intermediary monsters took close to 4 days. Instead, I recommend going to B1, and select a silver-level Code One word that can give you a cyborg monster reward. Pick a silver Code Two word for a chase relay quest. And, pick a gold Code Three word for an SS-rank Monster-type prize. Start at level 1. The screen will tell you what the monster reward is. If you don't want it, delete that disk and try again. As far as I can tell, the choice of monster is random and is unrelated to the code words you pick, or how much money you spend to make the disk. Just keep experimenting until you get something you like, then play the quest until you work up to level 75 or so. This may take 1-2 hours, and be EXTREMELY frustrating, but you can get lucky and win that monster at 25% odds. Otherwise, you're receiving a lot of ko genkidama stones that double your exp. and gold from one battle, and that's useful when you're breeding monsters for customization and need to level up quickly in the metal slime disk area.

When you're ready, return to Point Zero, talk to Aroma, and fly out to the first piece of floating wreckage, and the first mini-boss fight. I did have all three accessories equipped on my primary party for both the first and second times I played the game. The first time, reducing the elemental damage that monster received did make a difference because I didn't know how to breed and customize monsters very well. In the second playthrough, the elemental wards equipped were pretty much unnecessary. Having 4 strong 1-slot monsters each with AI2-3, Renzoku-5, and Tension Vampire, plus AtkUp-3, AtkUp-SP and one other skill that gave Atk stat bonuses, all maxed out on skill points, was good enough.

Beat all three Point Zero mini bosses, and Aroma tells you to meet her at Mother's heart in the Core. If you're doing the Queenie accessory, and Scout Master Q quests, finish them if you like. Explore all of the island field areas, scout the more difficult to obtain monsters, breed new monsters, and everything else you want to do. At this point, you may have also picked up some of the Master Road stones. These are used to activate the weird-looking dead posts you probably noticed before. Run around the fields, looking for floating islands that have a dead post on them. I've counted 6, but the one Japanese walkthrough I've been using seems to document only 5 of them. Maybe you can only get 5 of the 6 to work per playthrough.

Anyway, these Master Roads are puzzle challenges you have to negotiate (similar to the ones on the world map). If you screw up, you're sent back to the beginning and asked if you want to try again. If you reach the end of the Road, you have to fight the "guardian monster" there. If you defeat it, you get that monster to add to your inventory. The Gold Golem is used for synthesizing one of the monsters for the Scout Q quest, and you need four of them (i.e. - four playthroughs of that Master Road). The motorcycle robot just makes for a cool ground-type ride monster, and the aerial robot is a fun flier ride monster. Better yet, though, both the motorcycle and flier robots have the "super fast start" ability, which you can use for custom-breeding your main party so every one of your monsters are guaranteed to get first-move at the beginning of the battle rounds.

When you're ready (two), use the Ruler icon in the main menu to teleport to the end of the Core. Go to where you lost Lena-te, save your game, and talk to Aroma. She'll try to use the energy thing you made at Point Zero, but it's a trap. Dark Master pops in, stops you, and you have to fight him in two versions. The first version can be tough if you're not prepared. If you win, he morphs into a full-blown nightmare and attacks again. Still, not that hard to smash into the ground. If you lose, just reset the game and level up some more. When you win, you've beat the second scenario, but you don't get the end credits again. Return to Central, and talk to everyone. You'll be told to visit different people in different places, resulting in some cut scenes. Aroma and some of the others that had been in the cold sleep capsules decide to take some of the single-person rocket capsules and go exploring in space again. After all this is done, you'll be told to use the elevator in Central to go to B2. There, you'll discover that Aroma built you a very large battle arena.

Explore the arena to get some more items, then talk to the Aroma hologram in the middle to be offered two fight options. The second one is a computer-controlled fight against waves of monster parties. You can fight them as often as you like, but each victory will take you to the next harder round. You can't use items, you can't scout the enemy, you can switch in your secondary monsters, but you can't issue orders. You can ride one of your monsters (adds a little to its attack and defense stats) and you can change the monsters' strategies (attack full out, use healing skills if you have them when you need to, act defensive). When you finally lose a round, you're given money based on how many rounds you went. At level 100 you get one rare monster, and every 10 levels after that you get a Color Fondue. (If you get a lot of money, you run the risk of hitting the upper cap and losing what you make afterward. Go to the bank in Central and save what you don't plan on spending.)

The first Arena option is the once-a-day battle event. As the name implies, you can only enter this battle once a day. In the first round, you face off against Ace. Second round is King, and the reward is the Gold Area disk (which lets you fight King Metal Slimes (30,000 exp. each) and Gold King (one per time in the area, located somewhere on the highest cliffs at the back of the area, worth 300,000 exp. If you have an exp. faerie working for you (x2 or x4), and a ko genkidama (x2 for one battle), that's 1.2 to 2.4 million exp. in 30 seconds). Round three is against Lena-te, and the reward is card 3 of 5 for obtaining a rare monster (one of the four other cards is in a chest under Point Zero, and the remaining three cards are in chests on the fields of some of the other islands). Round four is against the real Anesu, and Round five is against Aroma. I've NEVER been able to get past round four. Also, though, beating each round of the Event battles gives you one gold Code Word, 2 silver and three copper Code Words for the B1 floor disk system.

Regarding the Gold area disk - the field is shaped like an upside-down slime. The gold slime appears randomly at one of what are essentially the "midpoints" of the "box" outline of the area. That is, at the middle of the top of the "head", down at the "chin", or at the midpoints where the "ears" would be on either side.

And this is pretty much where I've stalled.
Continued...

Wednesday, December 18, 2019

Shiro Merry Christmas




Chalk art for the Shiro Hair Salon. It may be a bit hard to make out, but "Merry Christmas" is written over Santa. This sign was put out at least as early as Nov. 25th. Japan has Thanksgiving, but it was on the Saturday of the 23rd, and is called Labour Thanksgiving Day.

Santa's looking pretty buff these days.

Tuesday, December 17, 2019

Amu Plaza Christmas Market, Dec. 15




As usual, I had to work on Saturday. There's a little Christmas village in the open space in front of Lotteria, and a small amount of live music, but nothing really worth taking pictures of, yet. And I can't find a schedule for the live performances. When I walked by on my way to the English school on the 14th, there were a few people preparing to do some Christmas music, and one guy dressed up as Santa. The lead singer was talking about the Santa, and saying the kids could pose for photos with him later. During this, I was looking at what little face I could see through the fake white beard and mustache, and I'm pretty sure I know who it was. But, he stayed in character and didn't act like he recognized me, so I didn't try waving or anything as a distraction. After that, I just kept walking to the school. On Sunday, I went up to Amu.



The official advertising booklet only showed two orchestras scheduled for the day, one at 3 PM and the other at 6 PM, and the photos of the groups indicated that they had 20-30 musicians each. So, I was kind of surprised, and disappointed, when the SDF orchestra represented with only 5 people. They played passable jazz, but I was in the middle of Christmas shopping and only had enough time to take a few photos and then leave.



Actually, I finished the shopping a little later, and came back to the stage at 4 PM.



Although there was nothing saying there'd be anyone else playing during the day, I had my suspicions, which turned out to be true when the MC announced the Kagoshima University Jazz Club at 4 PM. Again, passable jazz, but they were a little stiff, and not really comfortable playing together.







I went inside to drink coffee at Seattle's Best, and play video games. I opted against going out to see if anyone else was playing at 5 PM, and instead hung around until 6 PM, when I had to go home anyway for dinner.



The second orchestra was already set up and playing at that point, and there were enough people (maybe 40-50, but the space was cramped to start with) that I couldn't get close enough for good photos. I had to hold the camera up over my head and hope it was focusing right. Out of 10 shots, only 2 turned out.



Again, not as good as two years ago. Sigh.

We'll see what happens next weekend.

Monday, December 16, 2019

Dragon Quest Monsters: Joker 3 notes #3

Story continued:

Chapter 5. This is a desert dust field (earth element). Go through the door to the village, and explore and talk to everyone. You'll notice two monsters that look like rag doll toys with button eyes. They are father and son, and they'll tell you there's a boss golem that has been stealing the children for experiments. And, that Rukia, a member of the Resistance, had dressed up as a rag doll and been carried away by the boss and hasn't been heard from since. You agree to take the kid's place, dress up in a rag doll disguise and climb into the golem's box. The golem returns, takes the box, and leaves. You find yourself in a prison cell with another rag doll prisoner. Get him some water from the sink, and he'll point to a hole in the wall that leads to Rukia's cell. Go through the hole, and you'll find an empty rag doll disguise.

Exit the cell and work your way to the stairs. One of the monsters will ask for your work pass. Tell him you forgot it, and he'll give you his. Go to the monster at the stairs, show the pass, and go up the stairs to the next floor. Explore as you can, and eventually you'll be unmasked (while you're doing this, try to get to the big doors at the other end of the prison cells on the ground floor, and push the button there. You'll be able to open the doors from this side, creating a shortcut to the village, where you can buy potions, and sleep at the inn). From this point, it's all fighting and running around. The rag doll monsters are being turned into cyborgs in processing tanks, and they'll attack you. They're a pain to fight now, so try to avoid them if you can. You can scout normal monsters, but not the cyborg dolls. Work your way upstairs, and you'll hear a voice over your reactor telling you to meet them in a specific room. Follow instructions, and you'll go outside to go up a set of stairs, and into a throne room where you have to go into a vent to finally meet Rukia, an old crone in a floating wheelchair. She's part of the Resistance, and she'll tell you to go back downstairs and free up all the prisoners on both floors of the cells. Do this, exploring, fighting and scouting as you like. When you get the last prisoner freed, you'll be told to go back upstairs. (If you see the big elephants with multiple arms, try to avoid them if you can, but they're really not that hard to kill.)

Follow directions, and you'll be at a control panel of a machine that produces Madulite for running the cyborger operations. Rukia plans to plant a bomb to blow it up, but the Golem arrives and stops her. Fight Golem. If you win, the Dark Master shows up and tries to capture you. Rukia has another bomb in her hover chair, and she yells at you to escape through another vent. She blows up the chair, killing Golem and making Dark Master run away. You wake up in the chapter village. If you pushed the button on the other side of the big doors here, you now have a shortcut back into the prison cells. You can take the elevator up to the 5th floor of the tower. Hunt around at the north end of the top two floors, looking for a secret panel in the north wall (use the reactor) (also, keep visiting the smaller side rooms every time you come back, because occasionally you'll find a mimic (looks like a chest, but the reactor will identify it as a monster). That will give you a small coin to give to King). Go through the secret panel in the north wall and inspect the control panel to activate the teleporter, and move the islands closer together again. Go through the north door and out to the teleporter to get to the next chapter.

Chapter 6 starts at the base of a volcano (fire element). Go to the closest door and talk to everyone in the village. They will tell you about Birdy, so go to the empty room. A large bird with three eyes will complain about strangers going where they don't belong, then will get excited at seeing you. He'll call you "Anesu", and pepper his language with "yuu" and "mii" (you and me). He'll tell you to meet him at the top of the volcano. Go the long way, following the walking paths in a spiral up the outside of the volcano. There are one or two really big monsters here you'll want to avoid, but that's pretty easy. Explore what you can reach, and fight and scout as much as you want. As you go up, at about the halfway point, there is a square, yellow steel girder-like structure up against the hill on your left-hand side (as you go up). Remember this place for after you get your first aerial-type ride monster. Get to the top of the volcano and talk to Birdy. He'll tell you to climb on his shoulders to fly across the gap to a second mountain peak. But, you'll immediately crash. He'll act stunned, and instruct you to visit the third monument to get your Class A Scout license.

This is another wave of three monsters that your party has to face. It should be easy at this point, but if not, breed stronger monsters, build up your skills, and level up some more. When you defeat the monument monsters, you'll be given an A-ranking, your first aerial-type ride monster, and instructions for using it. (Press the B button to flap once. You can only flap 5 times before you're forced to land and "recharge" the flap gauge. Generally, press and hold the button for half a second to get the most out of your glide time between flaps. You're not really able to "fly" all over everywhere on the map. You're just reaching slightly higher places or gliding farther out from a high point than you would with a walking-type monster.)

Ok, now that you can "fly", assign the monster you received to the cross-controller direction buttons via the Ride Monster icon in the main menu, exit the monument, and revisit the previous islands and villages to open up the chests you couldn't reach before, and to explore every part of the maps you can now get to. Keep using the reactor to search for stealth boxes. Go halfway down the mountain to that yellow girder structure and open the stealth box on top containing the cyborg slime spirit. Along the way, you should also find some Dark Madulite. Ace uses this stuff for animating the cyborg spirits. The next time you visit him, Ace will take whatever spirits and Dark Madulite you have in inventory and give you cyborg monsters in return.

DON'T breed the cyborg slime yet.

If you've been keeping up with the Scout Master Q quests, the Nocho-ra Q Master should have told you that you're amazing and he's waiting for new quests to arrive. He won't tell you to show him the cyborg slime until after the end of scenario 1. There are 5 different cyborg monsters, and 5 pieces of Dark Madulite. Also, the volcano map has lots of funny sequences outside, like monsters dancing around a circle, or playing around piles of bones. Check those gag sequences, too. Finally, since you can fly, go to B1 in Central and use the machine to enter the Metal Area disk. You can now reach the back wall, where all the liquid metal slimes hide (10,000 exp. each). When you start, be sure to capture a white ball of light bouncing in the middle of the room - those are experience faeries. They give you x2 or x4 (very rarely, x8) experience and gold at the end of your next battle. Sneak up on the liquid metal slimes from their blind side, or from above, and press the A button to attack and stun them before fighting them. This increases your chances of killing all the liquid metal slimes in the enemy party before they can escape.

When you're ready, use the Ruler icon in the main menu to teleport to the last Ruler marker you memorized, and make your way over to the other mountain top Birdy had been trying to reach. Inspect the marker post there to open up the door. Inside the mountain you'll see magma flowing down the wall. Use the reactor to find the hidden entrance. Work your way through the passage to the opposite end, fighting and scouting as you like. Avoid the red dragon for now. Go through the opposite door, and save your game. Talk to Lena-te, and she'll say that you are not really Anesu. You're a clone, one of many (check them all out in the lab around you). The real Anesu is in a medical pod in the middle of the room, and looks like a young boy. Birdy goes into shock and becomes useless for the rest of the game. When Lena-te is done talking, Dark Master appears and sics one of his cyborg creations, Prometheus, on you. This should be an easy battle by now. When you win, Dark Master complains about not being able to make the perfect life form and runs away to try again. Lena-te tells you to meet her at the entrance of the Core. Inspect the terminal to activate the last teleporter and move the islands to all connect together again. Go to the teleporter at the top of the mountain and beam up.

Chapter 7 starts at the ruined mouth of the Core. Lena-te tells you to fight all the cyborg monsters and work your way to the center, where Mother is waiting. Easier said than done. The skelegon cyborgs are a bit difficult to beat now, unless you've bred some good monsters of your own. Just about everything in here is cyborged, and cannot be recruited. When you get to the water pool in the middle of the Core, you'll encounter a big whale. It is scoutable, but is ranked at 5 stars (or so). Use the best scouting meat you have, and prepare to do a lot of healing. Otherwise, just follow the map on the screen. Use the reactor to determine which parts of the laser alarm barriers are fake, if you don't want to be attacked all the time. When you get to the pool entrance, switch to your aquatic ride monster and go swimming. Come out the other hole from the pool, and continue down the hallway to the octopus cyborg. This is going to be the hardest fight so far, so save the game and level up the strongest monsters you have. When you beat the octopus, go up the stairs into the main Core area. There's a force field barrier cutting off half the room, and stronger cyborg monsters here. You need to use the reactor to look for three crystals that glow a little bit more than the others. You'll know them when the reactor puts an "information" marker over them. Touch all three crystals to bring down the barrier. One of the crystals will be hidden in a room above you, reachable only by going through a hole in the ceiling.

On the other side of the barrier, go up the spiral stairs to the second floor and a second barrier. Again, look for the three crystals, one of which you have to go through a hole in the ceiling to get to. There will be some big monster cyborgs guarding chests in those hole rooms. They are a little difficult to beat, but not impossible. When you have the second barrier turned off, go through it to the entrance to Mother's heart. Beat the mini boss, activate the Ruler marker, save your game, and go inside the heart. This is a big, open room that looks tissue-like, and has sleeper pods along the walls. Explore around for chests and drop items, then join Lena-te at the big platform where she's waiting. Definitely save the game here, and talk to Lena-te. She'll try using a star-like item to wake up Mother, but instead, the monster from the end of Joker 2 comes out. It's angry with how you treated it in the last game, and had infected Mother in order to keep itself alive, become more powerful, and get its revenge on you. It's not one of the more powerful bosses, but if you have trouble with it, level up more, and try experimenting with giving different skills to your main party. It may also help to only use the bigger 2-slot monsters with higher HP and Def stats. When you defeat this guy, Lena-te will save everyone by merging with Mother and sealing themselves together.

This is the end of the first scenario. You'll get the closing credits, and the game will save. When you get control again, you'll be lying on the grass on the first chapter island, and Rukia will call you on the reactor. This will be a computer-generated hologram version, but you will be able to meet her again. I forget the order for becoming an S-Class monster scout, but there will be one more monolith you have to face (I think it's in the Woodpark hut on the grassy island), and another three waves of enemy to defeat one after the other. When you succeed at this, you'll get a giga monster (takes up 3 slots on the party line) that you can assign to the down button on the cross controller through the Ride Monster icon in the main menu. You'll also get the Flight Signal. Go into the main menu and look at your items inventory. Scroll to the bottom of the inventory and you'll see Flight Signal there. Select it, and you'll be asked if you want to use it. Say yes. You'll now be on your new ride monster on the World Map.

Continued...

Sunday, December 15, 2019

Bright Chalk PSK




More chalk art at Bright men's clothing store. It is what it is.

Saturday, December 14, 2019

Dragon Quest Monsters: Joker 3 notes #2

Story continued:

Correction: I originally thought the drumsticks with faces were the Norochoi. Actually, they're the Nocho-ra.

The next island is Monster Land. Inside the gates is a town run by monsters. You'll see a ghost trying to get outside and then hiding in the town. Follow the ghost until you can talk to it, and it will tell you there's a castle at the end of a graveyard, and to get into the castle you need to defeat three monsters that are tied to gravestones in different parts of the field. Once you have this information, go through the exit from the town to the graveyard. There are no really dangerous monsters here, so fight and scout everything you can. You may notice metal slimes occasionally. Make sure you're on your ride monster (which is faster than walking on your own, anyway) and try to sneak up behind it, then press the A button to stun it. 1-slot monsters used for riding are able to stun other 1-slot monsters prior to battle. This lets you attack on the first round, and the metal slimes can't escape before you can attack). They represent a fast 1,000 exp. Make your way to the right end of the field, and explore everything, looking for stealth boxes. You'll notice on the map three exclamation marks. These are where the monsters holding the keys to the castle are located. Save your game first if you want, and approach the first gravestone. The monsters will ask different questions about whether you want to fight them, so pick your answers accordingly to say "yes". Defeat them, and keep going. You may also notice that some monsters will walk into the poison ponds and turn into skeletons, poison slimes, and so on. Attack and scout them, too. You will find a big yellow dragon monster - you might be able to scout it, but it will ignore you if you don't approach it directly. It may be too early for this, but if you had enough money, you can buy scouting meat from the Nocho-ra in Central. If you look at a monster through the reactor, you'll see the Scout Difficulty rating of 1-5 stars. The more you successfully scout a monster in one day, or the higher the difficulty, the less the Percentage meter increases during the scouting attacks. Before you select Scout in the battle menu, go into inventory and select a Scouting meat, then press Scout. This will give you a slight percentage boost at the beginning of the round. Generally, you can feed the monster once each round for 2-3 rounds before it gets full. If you fail to scout it, you'll get either a "It's angry" or "It's watching you" message. When it gets angry, just kill it to end the battle. If it watches you, try scouting it again, feeding it until it gets full.

Eventually, you'll get to the front of the castle. You can go around the outside to pick up drop items, but eventually you'll have to go through the doors. Try scouting the gargoyles on the tops of the gate entrance as well. Inside, there's another ghost, and a trapped Nocho-ra. Follow the instructions by going up the stairs to find 4 statues. When one statue turns, it shoots out energy balls down the nearest hallways to make the next nearest statues turn in the same direction (clockwise or counterclockwise). You have two tries to get all four statues to face the middle of the building. If you get it wrong after the second try, the statues reset. If you get it right, a door opens up on the ground floor. Go down and through the door. Be careful of the bones on the floor. These are Skelegons, and they have a skill that can instant-kill your party. It's best to avoid them right now.

In the basement, talk to the ghosts and the Nocho-ra to learn that you have to turn 6 statues now. Some of the bookcases in the middle of the room give clues, but they're not all that useful. Turn the statue at the lower left, the upper left, and then the middle right (I think, I didn't write this down). You get three tries to get all 6 statues to face the middle of the room. Scout and fight as you like, and use the reactor to look for secret rooms. If you turn the statues correctly, another door will open up, taking you to the chapter boss. Visit him to get more info from Lena-te, and another boss fight. If you have strong enough monsters and you've been working on leveling up as much as you can, this will be an easy fight. Inspect the control panels to activate the teleporter and move this island closer to the next one in the chain. Story-wise, you're trying to link up with more of the Resistance, and largely, Lena-te, yourself, and a flying Ride monster named Birdy had been fighting a growing army of enemy monsters rising up against Mother. When you're done here, go upstairs and to the back of the castle to press a button in the back wall to reach the teleporter.

Chapter 4 takes you to the Ice World. Go down the ice steps to the entrance to the ice town, and activate the ruler marker here. Use the Ruler icon in the main menu to return to Central to heal for free, buy more items, and breed more monsters, if you want. Then Ruler back and go inside. Talk to everyone, and loot any chests you can reach (some will need a flying ride monster, which you get in chapter 6). Talk to the Walrus, who will complain about the leader of a rival town next door. To get there, you'll need an aquatic type ride monster, which requires a side trip to the next monolith. Make sure you have your best team ready, then go inside and face another set of three waves of opposing monsters. If you win, you'll get a free aquatic type monster. Assign it through the Ride menu button and practice with it (the B button lets you dive. Releasing the controller lets you rise. The A button stuns 1-slot enemies before fighting them. Lateral movement is the same as walking). Congratulations, you're now a B Rank master. Use your new ride to go through the water pools to reach the east village. Talk to everyone, and the village boss will go attack the Walrus's people. Go check that out, then return to the east village. You can now go down a side passage to a bunch of sleep chambers that "colonists" or something have been trapped in suspended animation or something. Open the one chamber to release a ghost, and follow it to the end of the passage. You'll see the real east village leader trapped in ice, dead. The one fighting the Walrus is an imposter. When you exit the passage, be sure to grab the flashing thing on the ground near the end. This is a data disk that lets you enter the Metal Slime Area from the console in the B1 floor in the Central building later. Go back to the west village, and the imposter will steal the Walrus' half of a reactor. Combined with the half it already has, the imposter can now try to destroy the teleporter controls. Visit Central, talk to everyone. Advance the accessory and Scout Q quests as much as you can, and breed more monsters. I think, at this point you can get to B1 in Central. Go to the console and activate the disks you have. The first one will be just a "fun" romp through a chase field, and the other will let you stalk metal and liquid metal slimes for really fast leveling up. Be sure to try to stun them from behind if you can to improve your chances of getting experience from them. Both disks require energy (the fun disk starts at level 27 (? I think), and goes up as you successfully finish the quest, which is usually to find a black "time and space eye", go inside and defeat the scout master there. The reward is a small amount of exp. that increases as the level goes up. The metal disk uses 50 energy units and you can stay in the disk for 10-15 minutes. The energy bar increases in real time (50 units in 4 hours, I think), or you can pay gold to recharge the bar faster. The cost to recharge the bar depends on how low it is. Or, you can spend 100,000 gold to get a 1-day free pass.

When you're ready again, return to the Ice World, and work your way through the water pools to the back end of the field. There, you'll find another control building. Inside, there's a room with stairways down extending in different directions. Fight and scout what you want in this room, then explore the stairways, fighting more monsters, and looking for hidden rooms. One of the underwater passages will take you to the next room to the east, and you can push the button next to the door to give you a shortcut back out. This room is similar to the first, so explore the underwater passages again, and work your way one more room to the right. Push the button next to the door there to open that, save your game, and go through the dark stairs to the right. You find the imposter boss again, and get a little more back story about the bad guys trying to destroy science experiments the Resistance has been conducting for Mother. Beat this boss (if you can't, just reboot the game, go back to Central to breed stronger monsters, and level up more). Once you're done, check out the console and the reactor glasses to activate the teleporter and move your current islands over closer to the next one in the chain. Use the Ruler icon from the main menu to teleport to the western ice village, and go through the dark passage to get to the teleporter outside.

Continued...